This song by Marcel Khalife is one of my all time favorite songs. Its soothing with great relaxing rhythm and amazing lyrics (the lyrics is actually a poem written by Mahmoud Darwish). My friends used to make fun of my voice singing it. I once recorded myself and found out how much I butchered the song.
The second song is also by Marcel. Its called Ummi which means “My Mother”. Here is the lyrics for it:
Marcel Khalifa – To My Mother
I long for my mother’s bread
And my mother’s coffee
And my mother’s touch…
My childhood grows within me
Day after day
I love my life because
If I died,
I would be embarassed by my mother’s tears
Take me, if i return one day
As a scarf for your lashes
And cover my bones with grass
Baptized by the purity of your heel
Tie me up
With a lock of hair
With a thread that points to the tail of your dress
Perhaps I will become a god
A god I would become
If I felt the bottom of your heart
Put me, if I return
As feul to light your fire
And a washline on your house’s roof
Because I’ve lost my strength to stand
Without the prayer of your day
I’ve grown old… return the stars of childhood
So I can share with the sparrow chicks
The way back
To the nest of your waiting
مارسيل خليفة – إلى أمي
أحنُّ إلى خبز أُمي
وقهوة أُمي
ولمسة أُمي..
وتكبرُ فيَّ الطفولةُ
يومًا على صدر يومِ
وأعشَقُ عمرِي لأني
إذا مُتُّ،
أخجل من دمع أُمي!
خذيني، إذا عدتُ يومًا
وشاحًا لهُدْبِكْ
وغطّي عظامي بعشب
تعمَّد من طهر كعبك
وشُدّي وثاقي ..
بخصلة شَعر ..
بخيطٍ يلوِّح في ذيل ثوبك ..
عساني أصيرُ إلهًا
إلهًا أصير ..
إذا ما لمستُ قرارة قلبك !
ضعيني، إذا ما رجعتُ
وقودًا بتنور ناركْ ..
وحبل غسيل على سطح دارك
لأني فقدتُ الوقوفَ
بدون صلاة نهارك
هَرِمْتُ، فردّي نجوم الطفولة
حتى أُشارك
صغار العصافير
درب الرجوع ..
لعُش انتظارِك
A couple of weeks ago, I wrote a little bit about 3 companies that will provide Games on Demand namely OnLive, OTOY, and Gaikai. There is another service that is related but not directly, its called Spawn Labs. Spawn Labs calls its product a sling box for games. They sell their box for $199.95. Here is a video and description of their service:
At the simplest level, the Spawn HD-720 captures audio and video from the console and streams these signals with extremely low latency to the Spawn Player across the network, and the Spawn Player receives and plays these video and audio streams on your computer. The gamepad connected to the USB port on your computer passes gamepad control signals through the Spawn Player across the network through the Spawn HD-720 and into the game console. So audio/video is going one way, and gamepad control actions are going the other way across the network. The Spawn Labs website helps to manage secure access to the game consoles, but connections, once made between the Spawn HD-720 and the Spawn Player, are point-to-point connections.
You have to make sure that the game you want to play is in the console but now since a lot of games are digitally distributed, you can just access them directly on the console hard drive.
I can see this service being a lot more valuable for game studios than actual game players. I think a successful offering from OnLive, OTOY, or Gaikai will be much more competitive against Spawn Labs. With Spawn Labs, you pay a flat $200 fee to remotely play games you already own on your own game console (which already cost you $250 on average for the console plus the price for games). Part of the console experience is that you get to play games while sitting on your couch. With OnLive, they give you a micro-console that you can hook up to your TV and its exactly the same as having one of the regular consoles there. You can still play online on your PC/MAC with OnLive (and on Gaikai/Otoy but Gaikai/Otoy don’t offer a micro-console). The pricing of these products will be key especially that their target audience is mainly hardcore gamers (who probably own consoles already).
Up until now, I thought OnLive, OTOY, and Gaikai were the main players but turned out there are more.
There is another player in the field that has been operating behind the scenes. A start-up called Playcast from Israel. Their model is to enable to play games on demand using traditional set-top boxes. So their model is to partner with video distribution networks (Cable and IPTV) companies to deliver the service.
Last but not least, MVI, an affiliate of Intel Capital recently invested a small amount of money in Toronto’s TransGaming, which is working on a GameTree.tv on-demand games service. Here is a dry video presentation of this service:
And a description:
“The GameTree.tv Gaming Platform allows consumers to browse, download, and play a rich catalogue of video games right from their HD TV, all from a single consumer electronics platform such as a next generation cable set-top box. GameTree.tv’s gaming content will appeal to a broad consumer demographic and will be made available through cable operators and other distribution partners globally who are adopting the Intel CE Media Processor as the basis for their next generation of consumer electronics platforms. “
This field is getting crowded and yet no one has proven that they can scale when all the players are logged in at the same time. Some people are still skeptical about the latency and bandwidth issues but from an engineering perspective, I think scalability is the big monster not latency. Who do you think will win and why?
Ubisoft released a number of episodes supporting the launch of Assassin’s Creed 2 called the Lineage series. These films are intended to “focus on the story of Ezio’s father, Giovanni Auditore da Firenze” and delve into the history of “the Assassin’s Creed 2 storyline and characters”. Here is the complete video file of the Lineage series.
A while ago, I posted the first 3 videos on Assassin’s Creed 2 Dev Diaries here. Here are the rest of the Dev Diaries.
There are 3 main companies working on the Games On Demand concept (the ones that I know off so far at least). Mainly, OToy, OnLive, and GaiKai. Here is a brief description of each and a video showing the service in action.
OTOY is developing technology for delivering real-time 3D rendering through the browser. OTOY has partnered with AMD for creating these render farms. The service can be used for games among other applications.
Onlive develops server-based video game processing, allowing games to run without game consoles or high-end computers, moving away from a system in which games are purchased and downloaded. OnLive debuted in GDC 2009 with a splash and I talked about them before here. With OnLive, you have to download a browser plugin for your PC or MAC or you can use a Micro-console to play on your TV. Out of the three companies mentioned here, I believe OnLive has the most complete solution to the Cloud Gaming initiative.
GaiKai is a company backed by David Perry and based in Amsterdam also trying to deliver Games via a web browser without any plug-ins or custom Micro console. The game will run in a Flash player streamed to your web page.
Sony Ericsson’s head of portfolio planning, Steve Walker, said that this is just the start, and that in future we’ll see closer integration with other Sony products, though he wouldn’t comment as to whether the PS3 was a possibility, via Remote Play like the Sony Ericsson Aino.
Given that Sony barely released the PSP GO recently, I don’t see them investing in a new handheld console-phone combo platform right now. Coupled with the upcoming PSP versions of LittleBigPlanet, Assassin’s Creed and Rock Band, the PSP is getting back some attention that has been focused on the PS3 for the past couple of years.
Lets look at some numbers. According to Joystiq here, Sony has lost close to $4.7 Billion dollars on the PS3 so far. Also according to VGChartz, Sony has sold 25.74Million PS3 units so far compared to 52.31Million PSP units. The Xbox360 launched a year earlier than the PS3 and their total sales so far is 32.78Million units. That’s not too bad. By end of April next year, I think we will have a good idea of the PS3’s overall performance in this generation. It seems to me that by April 2010, Sony will have shown most of their cards for the PS3. I say April 2010, because FF XIII, God Of War III, and Gran Turismo 5 will all be out by then (MAG, Heavy Rain, and The Last Guardian may all be out by then too). These titles should enable Sony to capture a lot of the PS2 users back to their side. Knowing that the PS2 sold over 138 million units as of August 18, 2009, the potential to sell more PS3s is huge.
If this generation cycle manages to stay for 10 years, there is a big chance for Sony to recoup its losses on the PS3. I got to all these numbers just to see if its feasible financially to create a PSP phone.
Each phone platform has such tremendous merits. Androids got better navigation; the iPhone has a better browser. Androids got unbeatable expandability and flexibility; the iPhone OS is mind-numbingly easy to use and the rate of growth and drive behind the App Store is simply explosive.
Samsung is also making Android powered phones and we will soon see more Hardware makers jumping on the Android bandwagon.
I wrote before here and here how it would be awesome to have a Sony phone with an open operating system platform like Android. It finally seems like that its viable for Sony to compete with a unique value offering. Now that Sony has adopted the “It only does everything” line for the PS3, they should do the same with the PSP. A powerful handheld console like the PSP coupled with a smart phone functionality would be something I would buy in a heart beat.